top of page

Texture Artist

Modeler

Matchmover

As a texture artist (most current role) I have been working as a specialist for the last 4 years. Starting my texture experience on Avatar, Tin Tin and Jumper. I was able to quickly learn the skills set required for painting assets. I was initially part of the Weta team who was learning the Mari tool, and have continued to use the tool since, helping to introduce Mari into 3 companies, bringing training and pipeline integration. I have worked as the Lead artist at both Framestore and Double Negative. Looking after varying teams 4-16 artists at any one time, giving artistic critique, bid day requirements for production, assisting with dailies, providing best practices for textures, and working closely with the shaders teams to ensure the best possible results from the texture teams. As and artist I have had the privilege of working on hero creature work, highend hard surface assets to large environment work.

As a modeler I have had varied experience, from working on the team for King Kong creating new york city assets. From here I have spent time learning Mudbox and recently Zbrush. Which has aided my texturing in getting more precise results for my displacement work. I feel competent in modeling in Maya and I am continuing to improve my sculpting skills set, which I hope will compliment further my texturing skills set.

I feel very comfortable in doing UV work and have structure UV standardising to enable better flow between Models and Textures depts.

Whilst I have had not extensive time in modeling in a production environment I believe that I have the skills to carry through tasks in the modeling dept.

Matchmove work is where I commenced my career almost 10 years ago. I did end up being quite an accomplished senior matchmover, being part of the Weta Matchmove team using 3Dequalizer for 5 years. Where I was taking on various senior task, such as training and leading on various sequences. Whilst this is no longer my primary discipline, I believe that my skills set is still functional for any production environment, and if required I could take on the task to be a matchmover. 

bottom of page